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You are charged with deciding what units to defend your village with, one wave at a time.
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An icon will alert you of the units that make up each wave and reveal the location of any enemy units. In the first wave you will be attacked by an invading batch of Horsemen.
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The various waves of attack and which units are sent are listed in the table below: You fail if you allow the attackers to destroy too many buildings (7) and are evaluated on how many units you lost total in the waves of fighting (Make sure you watch the mission intro video and remember the lessons within it, as its a pretty good walkthrough on its own) The point to this lesson in the art of war is to teach you how different combat is in this game and drill you on unit counters rather than how to properly train, predict, adapt, etc. The first few “tests” are single type match ups requiring you to stick to a single unit type, while the latter tests have you field two types at a time. What makes things interesting is that you do not produce units as you would normally and are aware of the types of units attacking before they reach your town. In this challenge, you are tasked with defending a town from various waves of attackers (I decided to make this guide after watching this T90 video) My skill level in AoE is about as impressive as my guide making abilities, so I’m certain anyone can complete this mission. I’ve never made a guide before so I apologize for this one’s rough exterior. Hello! This poorly made guide is on the strategies I employed in the “Art of War” basic combat mission.
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